GET STARTED IN

GAME DEVELOPMENT

IN 4 WEEKS, BREAK DOWN THE CORE CONCEPTS OF GAME DEVELOPMENT.

REQUEST SYLLABUS

COURSE OUTLINE

INTRODUCTION TO UNITY & SCRIPTING

REQUEST SYLLABUS

IN 4 WEEKS, BREAK DOWN THE CORE CONCEPTS OF GAME DEVELOPMENT.

JANUARY 06 - JANUARY 28

 $400.00 USD

Friday

4:00PM - 6:00PM

Saturday

11:00AM - 2:00PM

REQUEST SYLLABUS

IN 4 WEEKS, BREAK DOWN THE CORE CONCEPTS OF GAME DEVELOPMENT.

FEBRUARY 03 - FEBRUARY 25

 $400.00 USD

Friday

4:00PM - 6:00PM

Saturday

11:00AM - 2:00PM

MARCH 10 - APRIL 1

 $400.00 USD

Friday

4:00PM - 6:00PM

Saturday

11:00AM - 2:00PM

CREATING GUIS, AIS, AND LIGHTING & SOUND

EXPLAIN THE LIMITATIONS OF MODELING FOR GAME ENGINES

LEARN THE FUNCTION OF TEXTURE MAPS, MATERIALS AND SHADERS.

TEACH STUDENTS HOW TO CREATE AND EXPORT SIMPLE MODELS IN BLENDER.

EXPLAIN THE DIFFERENCES BETWEEN INVERSE AND FORWARD KINEMATIC ANIMATION TECHNIQUES.

LEARN TO KEYFRAME BASIC ANIMATIONS IN BLENDER.

 

INTRODUCTION TO 3D MODELING

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INTRODUCE STUDENTS TO CORE GAMING CONCEPTS

LEARN TO NAVIGATE UNITY'S INTERFACE

INTRODUCTION TO BASIC PROGRAMMING CONCEPTS

BREAK DOWN MECHANICS REQUIRED FOR CHARACTER MOVEMENT IN 3D SPACE

LEARN TO CONVERT A LOGIC FLOW CHART INTO CODE

ESTABLISH WHAT MAKES UI EFFECTIVE.

GUIDE STUDENTS THROUGH THE PROCESS OF SCRIPTING MENUS.

INTRODUCTION TO UNITY'S NAVIGATION SYSTEM.

GUIDE STUDENTS THROUGH THE PROCESS OF CREATING A SIMPLE AI.

INTRODUCTION TO UNITY'S LIGHTMAP BAKING SYSTEM.

LEARN UNITY

BASIC PROGRAMMING

3D  MODELING

CREATE A DEMO

" I've been writing code for roughly eight years, building websites for just over 4 years, and working as a freelance web developer." - John

JOHN KURNETT

You can find more information on what I do at www.kurnett.com.

**Rocklin Hacker Lab Specific Bootcamp**

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